lastly Yes they should not mess each other up (or so to speak) for the most part, although some stuff wont work "exactly" the way it did using the Default SuperVersus setup cuz we have our 8 player coop server settings differently, so ill explain a little
for the most part, like we did not use Extra Special Count Spawning, setting that Cvar spawns 1 extra specials at normal special spawn times per survivor past the 4th, which L4D2 will default spawn 2 or 3 specials every 45 seconds generally, but depending on the time in the campaign it could by anywhere from 20 sec to almost 2 min thanks to the Director scripts Valve used, so we ended up opting for the same # amount of special infected being spawned at a time but they have 2x health and also a slightly reduced spawn timing, not by very much just ever so slightly to add more encounters and thus balance out the dmg / difficulty through out the Chapter / Maps to a Campaign
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just the primary difference is we set it so theres always the 8 survivors showing up in the beginning, and theres no scaling for when human players join into the bot survivors, , its like a standardized 8 player coop server, which we decided to go that way instead of setting up all Coop servers, the same that run normaly 4 player but ppl could then get 4 extra friends to join and play 8 players, cuz we figured it might cause some confusion for players joining to figure out whats going on and how the server works
compared to them seeing for example after joining, 4 players in the map but noticing on the View Game Info or Server Info options in the server browser the specific server say 4/8 players, maybe trying to invite another 5th friend into their L4D2 game cuz the servers info says 8 total but they could only get 4, and then if they happened to use the Steam Invite for friends that doesnt work either lol they might just give up or think its broken
although the DG settings is a little rough playing single player or with 1 other friend and having 6 or 7 bots with you, or i guess i dont mind it since i attempted to balance the gameplay settings so it still feels like the same L4D2 gameplay dynamic, just with more survivors and more guns and 2x zeds and Specials with 2x health (beware the Charger lol), although the zeds have a little extra health going from 50 to 80, so with pistols you will notice an extra 2 or 3 shots to take them out and the submachine guns, you dont notice much with the rifles like AK and m16 cuz the dmg is so high maybe 1 extra shot depending where you hit them
for the most part, like we did not use Extra Special Count Spawning, setting that Cvar spawns 1 extra specials at normal special spawn times per survivor past the 4th, which L4D2 will default spawn 2 or 3 specials every 45 seconds generally, but depending on the time in the campaign it could by anywhere from 20 sec to almost 2 min thanks to the Director scripts Valve used, so we ended up opting for the same # amount of special infected being spawned at a time but they have 2x health and also a slightly reduced spawn timing, not by very much just ever so slightly to add more encounters and thus balance out the dmg / difficulty through out the Chapter / Maps to a Campaign
=
just the primary difference is we set it so theres always the 8 survivors showing up in the beginning, and theres no scaling for when human players join into the bot survivors, , its like a standardized 8 player coop server, which we decided to go that way instead of setting up all Coop servers, the same that run normaly 4 player but ppl could then get 4 extra friends to join and play 8 players, cuz we figured it might cause some confusion for players joining to figure out whats going on and how the server works
compared to them seeing for example after joining, 4 players in the map but noticing on the View Game Info or Server Info options in the server browser the specific server say 4/8 players, maybe trying to invite another 5th friend into their L4D2 game cuz the servers info says 8 total but they could only get 4, and then if they happened to use the Steam Invite for friends that doesnt work either lol they might just give up or think its broken
although the DG settings is a little rough playing single player or with 1 other friend and having 6 or 7 bots with you, or i guess i dont mind it since i attempted to balance the gameplay settings so it still feels like the same L4D2 gameplay dynamic, just with more survivors and more guns and 2x zeds and Specials with 2x health (beware the Charger lol), although the zeds have a little extra health going from 50 to 80, so with pistols you will notice an extra 2 or 3 shots to take them out and the submachine guns, you dont notice much with the rifles like AK and m16 cuz the dmg is so high maybe 1 extra shot depending where you hit them
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